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Cass Caul
944
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Posted - 2014.08.28 01:13:00 -
[1] - Quote
First off, I'd like ot point out that today I got some rage mail : ******* cloak ***** ***** fun fact: I was in an ADV Assault suit with a compact nanohive for my only equipment.
This looks like a well written troll post. You either don't care about the infiltrator role that places uplinks, clears enemy equipment, and hacks points. Or you just want to pretend that the cloak is the reason you're getting popped from behind when really it's alpha damage weapons mixed with improved movement speed.
I blame her for nova knife kills on tanks
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Cass Caul
949
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Posted - 2014.08.28 04:16:00 -
[2] - Quote
Jadek Menaheim wrote:@Cass Caul I appreciate your confidence in my ability to troll, but this is not one. The infiltrator role is still viable here. If you want to decloak faster and silently fit a codebreaker mod. Or if you want to take you chances on altering yourself to scouts and other mid frames, stack dampening mods so your added penalty percentage is lower.
Let's start off with this: Why do you think Scouts should be penalized by increasing their profile when using a Cloak Field?
As it stands, the only reason I bother with the Cloak Field on my Minmatar or Amarr Scout suit is because I need the Ishukone Cloak Field's dampening bonus. The number of Cloaked Scouts that I have killed in PC matches is up in the hundreds, the number of cloaked scouts I've killed in pubs is absurdly high.
I blame her for nova knife kills on tanks
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Cass Caul
951
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Posted - 2014.08.28 05:28:00 -
[3] - Quote
Jadek Menaheim wrote:@Adipem Yeah, realistically it would be a Legion thing but discussion is dead there atm.
@Rusty These sound notifications are for your ears only, call it bone conduction. It's there as a reminder that you've properly cooled down your cloak generator.
@Cass Again the penalty is not during active use of the cloak, but rushed decloaking. You're cooling down the cloak. The reason I am targeting profile is because if you go to an immediate weapon swap, you'll still very likely get the drop on a player. CQC shotgunning won't change much from the initial 1v1 suprise attack. It's just now you have to deal will the consequences of other people spotting you on the radar for the next few seconds because you decloaked too fast.
You understand how the passive scanning skills work? Scan Precision and Scan profile values round to the nearest whole, whole ties favor precision.
If there's an Amarr Scout present, which there are now and will be more of by the end of the week, then I need to be running 2 complex profile dampeners and an Ishukone Cloak Field to avoid detection on the tacnet. Right now, as soon as the cloak field deactivates I appear on the enemy tacnet for the Amarr Scout and their squad.
If I appear on the tacnet the moment I decloak, then the optimal target should be the scout in the squad. However, assuming it's not a bunch of randoms but a coherent squad on mic, they'll notice their walking-active scanner was killed as soon as it happens. That'll put them on guard, increasing the difficulty of sneaking up on someone and taking another person out from behind.
The other option is to select a VIP and take them out then try and run away while they can already see me because the Amarr Scout is alive.
Forcing an increase in profile makes the first option pointless. It's no longer a viable suit for assassination, you would be forcing the user to be a suicide bomber because it no longer matters if you take someone that could scan you without the cloak or not because any penalty would mean suits that are not proficient or dedicated to Precision can see you on the tacnet.
I want you to try this: The next time you see a Squad of Nyain San, Fatal Absolution, Pure Evil, or 0uter.Heaven or whoever else runs in full-proto squads of 6 with an Amarr Scout in their midst, try running a Gallente Scout with a Single profile dampener.
Static Profile is 20 dB, so you're immune to Gallente and Minmatar Scouts but not Amarr. If you use an Ishukone Cloak Field you have a dynamic profile of 18 dB, which can still be detected by the Amarr Scout the whole while. I'm sure that will make the event feel very fair.
Alternatively, run your Gallente Scout with 2 Complex Profile Dampeners and no Cloak Field. You're completely immune to passive scans and only a Gal-Logi with a Focused scanner can detect you. Unless you try and sabotage yourself, I'm willing to bet you'd do just as well with 2 damps and no cloak as you do with whatever fit you're running now. That's because most people in this game have virtually zero spacial awareness (or zero virtual spacial awareness).
Instead of maintaining the utility of the cloak as some predator-style ambush equipment and then adding on things to punish people, why not push for mirroring the cloak after EVE's?
I blame her for nova knife kills on tanks
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Cass Caul
963
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Posted - 2014.08.28 15:21:00 -
[4] - Quote
Jadek Menaheim wrote: In regards to Eve style cloaking what are you thinking specifically? We don't have modules necessarily that you could activate after several seconds of being cloaked. Laying equipment might be nifty, but the blowback comes from remotes use. Proximity decloaking seems pretty inconvenient given the smaller engagements unless the radius was really small or players had to physically hit you.
True invisibility while moving, no sprinting while cloaked unless using the PRO cloak, the chevorn, name, and HP bars being removed regardless of being scanned or not though you'd still appear on the TacNet.
Much longer delay. It's currently at 0.5 seconds, closer to 5 seconds, and removing the "must have 50% to use" limitation - though that would be a mute point because after 5 seconds you would have 50%.
While the Skill would be -10% cloak delay per level so even at proto you have a 2.5 second delay
I blame her for nova knife kills on tanks
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